A downloadable game for Windows

Download NowName your own price

This was made for Weight Gaming's 2023 "Lo-Cal" Gain Jam!
Go here for the Jam thread: https://forum.weightgaming.com/t/softfoxxos-drive-thru-dilemma-complete-v1-0/349...

Rush from drive-thru to drive-thru to feed yourself before the timer runs out! If you start to get too heavy for your vehicle, be sure to get it upgraded to carry you around easier!
Go for the highest rank and fastest time, and break past the limits of your vehicle and weight!

[Default Controls]
Keyboard / Gamepad:
- Move: Arrow Keys / D-Pad
- Go: A / A
- Brake/Reverse: S / X
- Drift: D / Right Trigger
- Quick-Turn: "Go" and "Brake"

[Revision Differences]
1.3: Added an extra rank, with a final weight stage to go with it as a reward. Updated some of the level design slightly, added a icon for the restaurant you're going to, and added some polish here and there. When it's all over, you're "Done Like Dinner!"
(If the icon for the restaurants is only a pizza, redownload the zip!)

1.2: Updated the drifting and turning radius, added another rank, and added a quick "tips" screen before the level loads.
1.1: Updated the layout of the map, added a second Garage, adjusted the rewards for restaurants to address the easy difficulty, and added a Speedometer.
1.0a: Updated the Texture of the walls to have a grid on them and have a red tint to distinguish from the road.
1.0: Initial Release.

StatusReleased
PlatformsWindows
Rating
Rated 4.1 out of 5 stars
(10 total ratings)
AuthorSoftFoxxo
GenreRacing
Made withGameMaker
TagsFast-Paced, fat-furry, Furry, Pixel Art, Singleplayer, weight-gain
Average sessionA few minutes
InputsKeyboard, Gamepad (any)
LinksPatreon, FurAffinity

Download

Download NowName your own price

Click download now to get access to the following files:

Jam v1.3 18 MB
Jam v1.2 18 MB
Jam v1.1 (Re-Compiled) 18 MB
Jam v1.0a 18 MB
Jam v1.0 18 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

To say I had a lot of fun is an understatement, well done :)


Thank you! <3

(-2)

softfoxxo dine and dashing? shame on you, thats yoshi's job~ ... before anyone jumps down my throat. this comment was made as an attempt at humor, an explination, in super mario world yoshi could eat the berrys while runing... they could also sorta do this with enemies in yoshis island too...

(+1)

The boost arrows drive (heh) me crazy but other than that I thought it was pretty fun

(+1)

Idk if it's just me, but 1.1 seems a bit corrupted and a lot of the sprites are everywhere and some are missing. Someone may have already addressed this but if not I'm just here to say it lol

(+1)

Shoot - compiler error. Recompiled it, should be all good now!

At the moment, it's nightmarish on a first playthrough to get to where the arrows point because you're not certain if there's a wall in the way or not. The exact location of what I'm going to call 'cravings' is too difficult to be worth going towards. So, the very moment I found out you can enter any building after a short cooldown...


Pizza Gut and Burger Buster are adjacent to one another and take less than 3 seconds to loop back and forth between. They're also very close to the garage, so drifting around into it and returning to the cycle can consistently keep your time high. As long as you don't make a mistake, you can go as high as you want.

(2 edits)

I made some adjustments in 1.1 to help address that exploit and easier difficulty - it should be a bit harder now! I'm trying to figure out how to handle the issue of the walls, but when designing it I treated it like a classic Sonic game - where the most fun is when you know the obstacles around you, and your focus is on execution.

Also I absolutely didn't anticipate anyone hitting S rank so quickly to be honest - nice!

(+2)

I can then say you've definitely delivered with that mentality, though It's admittedly not the style of game that I'm fond of. Regardless of personal opinion, it's a very well built game and can definitely be entertaining to the right audience.

A mix of poor spatial awareness, slow reaction speeds, and bad memory prevent me from playing this game without exploiting it. Doesn't mean I don't love your successful works in recreating that 'retro' style of arcade games.

Kinda difficult but i think its cute